<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>SM Online Devlog - itch.io</title><link>https://kozosmdev.itch.io/sm-online</link><description>An AI-powered slave-training simulation for desktop</description><item><guid>https://kozosmdev.itch.io/sm-online/devlog/1512451/release-050-events-updates</guid><title>Release 0.5.0 - Events updates</title><link>https://kozosmdev.itch.io/sm-online/devlog/1512451/release-050-events-updates</link><pubDate>Tue, 05 May 2026 01:00:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>If v0.4.0 was about the &quot;loop,&quot; v0.5.0 is about the reaction. The world of SM Online is finally waking up. The Events Update We’ve implemented a massive framework featuring over 660 authored events...</p>]]></description></item><item><guid>https://kozosmdev.itch.io/sm-online/devlog/1506293/velocity-stability-and-the-path-to-v05</guid><title>Velocity, Stability, and the Path to v0.5</title><link>https://kozosmdev.itch.io/sm-online/devlog/1506293/velocity-stability-and-the-path-to-v05</link><pubDate>Fri, 01 May 2026 01:13:08 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2OTk5MTY1LnBuZw==/400x224%23c/g7JMak.png"/><p>It’s been an incredible period for SM Online . When I started this project a couple of years ago, I had a vision—starting with a private v0.1 release to lay the foundation. Seeing that initial spa...</p>]]></description></item><item><guid>https://kozosmdev.itch.io/sm-online/devlog/1499730/release-040-a-new-way-to-begin</guid><title>Release 0.4.0 — A New Way to Begin</title><link>https://kozosmdev.itch.io/sm-online/devlog/1499730/release-040-a-new-way-to-begin</link><pubDate>Sat, 25 Apr 2026 19:59:57 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2ODk5OTI0LnBuZw==/400x224%23c/y%2Bg%2FVa.png"/><p>The 0.4.0 update for SM Online is here, and it’s our biggest leap forward yet. We’ve moved away from simple menus to create a more immersive, cinematic experience from the moment you hit &quot;New Game...</p>]]></description></item><item><guid>https://kozosmdev.itch.io/sm-online/devlog/1497623/state-of-the-game-the-road-ahead</guid><title>State of the Game: The Road Ahead</title><link>https://kozosmdev.itch.io/sm-online/devlog/1497623/state-of-the-game-the-road-ahead</link><pubDate>Fri, 24 Apr 2026 00:45:22 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2ODU5OTY5LnBuZw==/400x224%23c/mKUB7F.png"/><p>With Version 0.4 close to the finish line, it’s time to look at the broader horizon for SM Online . This next phase of development moves us away from pure infrastructure and toward the deep, systemi...</p>]]></description></item><item><guid>https://kozosmdev.itch.io/sm-online/devlog/1493613/devlog-2-version-03-streamlining-the-schedule-and-modernizing-the-backend</guid><title>Devlog #2: Version 0.3 – Streamlining the Schedule and Modernizing the Backend</title><link>https://kozosmdev.itch.io/sm-online/devlog/1493613/devlog-2-version-03-streamlining-the-schedule-and-modernizing-the-backend</link><pubDate>Sun, 19 Apr 2026 12:42:05 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NzY5MTg2LnBuZw==/400x224%23c/Wr2Rzv.png"/><p>Following our first public release, the focus for Version 0.3 has been on reducing friction. I wanted to take the feedback regarding the &quot;rough edges&quot; of daily management and smooth them out, while al...</p>]]></description></item><item><guid>https://kozosmdev.itch.io/sm-online/devlog/1487173/the-journey-to-v02</guid><title>The Journey to v0.2</title><link>https://kozosmdev.itch.io/sm-online/devlog/1487173/the-journey-to-v02</link><pubDate>Sun, 12 Apr 2026 01:06:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I am incredibly excited to finally share the first public release of SM Online . This project didn’t start with a grand commercial plan; it began as a personal challenge to get back into the weeds o...</p>]]></description></item></channel></rss>