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Devlog
Release 0.5.0 - Events updates
May 05, 2026
by
kozosmdev
#management, #events
If v0.4.0 was about the "loop," v0.5.0 is about the reaction. The world of SM Online is finally waking up. The Events Update We’ve implemented a massive framework featuring over 660 authored events...
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Velocity, Stability, and the Path to v0.5
May 01, 2026
by
kozosmdev
##dev, ##ai, ##code
It’s been an incredible period for SM Online . When I started this project a couple of years ago, I had a vision—starting with a private v0.1 release to lay the foundation. Seeing that initial spa...
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Release 0.4.0 — A New Way to Begin
April 25, 2026
by
kozosmdev
#management, #fantasy, #chat
The 0.4.0 update for SM Online is here, and it’s our biggest leap forward yet. We’ve moved away from simple menus to create a more immersive, cinematic experience from the moment you hit "New Game...
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State of the Game: The Road Ahead
April 24, 2026
by
kozosmdev
#roadmap
With Version 0.4 close to the finish line, it’s time to look at the broader horizon for SM Online . This next phase of development moves us away from pure infrastructure and toward the deep, systemi...
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Devlog #2: Version 0.3 – Streamlining the Schedule and Modernizing the Backend
April 19, 2026
by
kozosmdev
Following our first public release, the focus for Version 0.3 has been on reducing friction. I wanted to take the feedback regarding the "rough edges" of daily management and smooth them out, while al...
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The Journey to v0.2
April 12, 2026
by
kozosmdev
I am incredibly excited to finally share the first public release of SM Online . This project didn’t start with a grand commercial plan; it began as a personal challenge to get back into the weeds o...
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